Casual Connect Day 2 Roundup: Youtube, Indie Games and The Rocky Horror Show

Day two of Casual Connect is over, which means it is nearly time for me to go home. But rather than leave you in the dark over what happened at the show as I prepare to scamper back to the airport, I thought it only fair to write another quick summary of what happened to me at the show.


I only caught two talks today. The first was from Youtube’s George Panayotopoulos, who spoke about the top tactics for gaming companies on Youtube. As with the majority of service provider talks, it meandered into a sales pitch at points. But points about building a regular schedule for video content, irrespective of whether you’re in a release cycle, and understanding that 50% of your Youtube viewers are on mobile were pretty useful nevertheless.


Probably not Youtube best practise

The second was from Tom van Dam of Netease Games and it was one of the more informative talks I’ve seen on the conference circuit in recent months. It detailed how companies could get investment for their mobile game. Instead of talking about stats or genres or numbers in general though, Van Dam focused on the processes Netease has in place to assess whether a company has the right fit. It was procedural to the extreme, but that’s what made it so useful.


I ended up in the indie showcase for a couple of hours and managed to play three games that stuck in the mind.

The first was Midnight Delivery. Challenging you to slide a rectangular crate that alternates between being tipped on its side and on its top to a finishing point, Midnight Delivery had the pleasing mixture of simple concept and screen punchingly frustrating puzzling.

Next up, I had a lot of time for PS4 and Steam bound multiplayer game Tricky Towers from WeirdBeard. Getting players to build towers out of Tetris pieces while casting spells on one another, a game that looks relatively sedate rapidly turns frantic when more than two players are in the mix.

Finally, my favourite game at Casual Connect and my vote for the Indie Prize was for Clapper. Made by Bridgeside Games, the game uses your iPad’s front facing camera to let you play a rhythm action version of patty cake with a friend. It’s cute, it’s fun and it’s very well done.


Finally, on the news front, there wasn’t an announcement anywhere as sneaky as the Day 1 announcement of Casual Connect’s move to Berlin. But there were a couple of pieces of news worthy of a mention.


Rocket Lolly Games, a studio co-founded by Oscar Clark and Ella Romanos, announced it is developing the officially licensed Rocky Horror Show game. Called The Rocky Horror Show Touch Me and based on the theatre show, not the film, the rhythm action game is slated to hit the virtual shelves of app stores in 2017.

Meanwhile, Finnish studio Kopla Games emerged from stealth mode to announce Project Nonstop. Created in partnership with flaregames and dedicated to giving the action RPG a truly mobile friendly twist, we should expect to see the project wheel out on iOS and Android shortly.


And that’s it for today. But there will be more work on the way. I’m putting the finishing touches to a podcast from the event, which I’ll be hosting on SoundCloud early next week. And I’ll be writing up numerous interviews from the show for the Mobile Games Forum, Chartboost and other publications who I work for.

So goodbye for now, but check back in soon for more from us.

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